Hello!
I'm new to Ork but fairly familiar with Unity. Making my way through the tutorials but was curious can you use your own UI art instead of these default boxes?
I have some png images I designed for buttons on the main menu and battle menus I wanted to use instead of the default settings for Ork GUI. Is this possible?
Love everything else about Ork so far though, really seems like its going to be able to do everything I want.
Or you can use your own custom UI as well. For example check this guide. http://forum.orkframework.com/discussion/5870/tutorial-grid-based-inventory-system-drag-and-drop-equipment-slots#latest
I've tried adding an event interaction to my main menu buttons but that didn't seem to work. I have the UI and Canvas with buttons all setup they just need to somehow be hooked up to Ork's functions which I'm not getting for some reason.
Right now the buttons stay on screen until after the fade resolves and the next scene is loaded.
Edit: or perhaps a way to destroy my UI after the New Game is loaded?
When using Unity UI (new UI), you create prefabs of the different parts (e.g. the box, buttons, etc.) and select them in ORK (each GUI box can also override this).
If you want to create a custom UI, you can also do that and access ORK's information via scripting. Can get quite complex, though, as you'll have to recreate most of the control/logic that's already available in ORK's UI in your custom UI.
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I will more than likely be back with more questions, but I appreciate your response.