Hi,
I have dialogues in my game. Sometimes I'm blocking player and then everything is fine. But I can't block him every time. Sometimes I'm showing text (dialogue) on screen and it's short, so I can't block player in this case.
Is there a way to close all dialogues when exiting current scene? I Can use "Stop on Destroy" but I have a lot of items with Dialogues. These items are dissapearing after taking them and then dialogue starts, for example: "Good, you find it!". As I say - I can't block player for this short text, but when Player is using Exit to Main Menu, this dialogue text is showing in main menu.
Is there a way to prevent this? But without using Stop On Destroy, as I say - a lot of my items have a dialogue so it's difficult to change everything now.
Thanks for help
There's also a Close All Dialogues node to do the same thing, just at the time the node is executed.
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