• Very great game, I really like pixel games, have steam added to cart, looking forward to sale. Sorry I'm not very good at English, but I was wondering what the approximate ratio is between coding and using ORK and Makinom yourself in game production? Since I don't know how to code but want to develop a similar 2D pixel game, I was wondering if I could develop a unique game using only ORK and Makinom without coding. The game you've made is fantastic, and the chance to put out some tutorials on youtube would be great.
  • edited August 2020
    @SuperYao Thank you! Sorry for the late response;

    We have a pretty good amount of custom code, and we use ORK/Makinom as a database for enemies/items, etc! I also do all of our cutscenes, scene management etc in ORK and Makinom, but we do have several custom actions/nodes that we call.

    Overall, I'd say it's probably 60% code (mostly involving enemy AI and character controls/abilities), 40% Ork/Makinom at the moment. This is by design, as I have gradually been shifting functions previously handled by ORK over to a custom script so we can more easily handle it with version control.

    Before I got a dedicated coder for the project though, I was able to create a good prototype with ORK/Makinom alone; and ORK/Makinom today are WAY more powerful and have way more features than what I had access to back then. :)
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
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