I am trying to build a nice Battle End -> Level Up screen. I have prepared a GUIBox called LevelUp which is a prefab looking like this:
I show this GUIBox at the BattleEnd (Immediate Collection) by checking Show Level Up Notification.
Now, I want to put 3 different things on this screen: 1. Player achieved level (after level up) -> For this I used Level Up Notification > Use HUD > LevelUp HUD where I only put the player level and defined Element Bounds position to move it to the right place.
2. Player received an increase of Status Values -> This is handled by Battle End > Level Up texts > Status Value Text which now contains default: %n +%. This however places it just below the level as you can see in this screenshot:
Setting it an Y position results in all statuses being at the right position, but with 0 offset they are all displayed in the same line overlaying one another. Adding both position and offset doesn't help. Adding only offset adds offset after each item... How can I position it correctly?
3. I also want to show abilities player learned but again, I don't know how can I position it independently on other elements.
Any help? I already spent too much time on this. :/
If not like that, adding script component to the GUISkin prefab and some ORK scripting does the trick too.