edited February 2021 in ORK Support
I am trying to build a nice Battle End -> Level Up screen. I have prepared a GUIBox called LevelUp which is a prefab looking like this:
image

I show this GUIBox at the BattleEnd (Immediate Collection) by checking Show Level Up Notification.

Now, I want to put 3 different things on this screen:
1. Player achieved level (after level up) -> For this I used Level Up Notification > Use HUD > LevelUp HUD where I only put the player level and defined Element Bounds position to move it to the right place.

2. Player received an increase of Status Values -> This is handled by Battle End > Level Up texts > Status Value Text which now contains default: %n +%. This however places it just below the level as you can see in this screenshot:
image
Setting it an Y position results in all statuses being at the right position, but with 0 offset they are all displayed in the same line overlaying one another. Adding both position and offset doesn't help. Adding only offset adds offset after each item...
How can I position it correctly?

3. I also want to show abilities player learned but again, I don't know how can I position it independently on other elements.

Any help? I already spent too much time on this. :/
Post edited by zatokar on
  • I solved #2 by setting the Y position in the Total Level Up text.
  • Please disregard this question, each element can be positioned in the textbox by going into Special > X/Y Position/Offset.

    If not like that, adding script component to the GUISkin prefab and some ORK scripting does the trick too.
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