Hello GiL,
how do I add Animation Event for the footstepper sound for legacy animation that is from imported .fbx or .blend file? Those animations are read-only and can't have anything added. If I duplicate it, it's not bound to the object.
Is it for Mecanim only animations that are duplicated?
An animation not bound to the object/model should still be useable, though. You can add animations to the Animation component on your prefab and have them available.
I don't really know if duplicating the animation is the best way to get around the read only limitation, maybe check the Unity forums if there's any other way to deal with that.
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Even when I duplicate it and put Animation Event to e.g. frame 12, I don't see it like in your guide, only this.
https://imgur.com/a/rkR1kSh
What goes in the script? Footstepper doesn't really work.
Animation events are just one way of playing footsteps, there are other options available as well.
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Thanks for your help, that worked. :)
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As a game developer, I'm going to take blame for faults that are purely caused by ORK Framework bugs and functionality. Though not going to write it to customer. :)