I'm using the hunt AI but with 2D sprites, I'm trying to make the enemies flip their sprites when they turn to pursue the player rather than rotate in 3D. Any way to disable the "Face Direction" feature of the Hunt AI?
  • That's up to the movement component you're using. The move AI itself only determines target positions, the actual movement (and rotation) is handled by the component you're using for movement.
    The (very simple) default component isn't really up for 2D.
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