I'm using a turn-based grid battle. I'd like to add a Use Cost to a move action, but I don't see any easy way to do that. All I can think of is redefining my own move action as an ability, to make use of the ability Use Cost, but that doesn't seem very straight forward to do. Is there any easier way to apply a Use Cost to a move?
On a related subject, is there a way to have multiple variant move action options? For example, I want to have a standard move, and a stealthy move that is reduced distance and boosts a "Hide" status value. The only way I can think to do that is have a zero-cost ability that adjusts the status values, and then the move separately. But is there a way to combine those status value changes directly into the move action?
Thx!
A separate stealth move isn't possible, so you'd have to go via the ability to enter a stealth mode, reducing move range, etc.
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(I've been trying by adding events on each square to replenish the move range square-by-square as they're moved over, but haven't been able to get anything to work there yet...).
At the end of the event use a Consume Grid Path Cost node to handle consuming the used range (otherwise the costs would automatically be consumed at the end, after the last node), afterwards you can use a Change Grid Move Range node to set it back again.
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