I have a turn based battle system, but enemies can use certain attacks outside of combat to trigger the battle with an advantage. How would I go about having an enemy use a “field” ability like this out of combat?

Example goal:
Enemy spots player, pursues for 2 seconds, launches projectile that can trigger enemy advantage combat, continues pursuit
  • Hm, easiest way is to use a Detection Game Event in the move AI's hunting settings. The event can wait for 2 seconds and use the action (or just launch the projectile itself) - the projectile prefab having an event interaction that starts the battle.
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