Unity 2021.1 was released recently - my initial tests (and compilation with it's DLLs) didn't show any changes that would impact ORK (or Makinom) so far. Seems like it doesn't require separate versions and keep to their current ORK for 2018+ and Makinom for 2019+ versions.
Let me know if you run into an issue with Unity 2021.1.
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Can you give me more details on your overall setup, e.g. after storing the objects into global objects at battle start, is there a scene transition or anything else happening that could destroy those objects?
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If it's just disabled it'd still be referenced in the global objects, but if it's gone (i.e. destroyed) there's no way to access it any longer.
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- additively load in a scene (everything under a root object)
- battle start event stores the root object into a global object and disables it
- battle end event enables the stored global object again
It shouldn't really matter if there's an additive scene load in the battle start event, as long as the game object is there when storing it and not destroyed before enabling it again.
Does something else (e.g. another event) access that global object, e.g. setting it to a different object?
I could check it out in more detail if you can send me a small Unity project with your setup (where the issue occurs). E.g. upload it somewhere like dropbox and send me the link to contact@orkframework.com - you can reduce the project size by deleting the Library folder in your project's folder.
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Could you elaborate a bit on what you're talking about? :)
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