I'm trying to make a status effect that deals 1 damage back to the attacker when hit with a direct contact move. How would I implement dealing damage back to attackers via status effect? IE I want the combatant that has the "Spiked Guard" status effect to take full damage from attacks but deal a set amount of damage back on each hit
E.g. set up a spike damage status effect that's immediately removed again (e.g. 1 second duration) and deals damage on Apply.
our Spiked Guard effect uses the spike damage effect in it's Status Effect Settings > Defence Status Effects.
All your abilities that should be affected by this need to enable Use Defence Effects in their target changes settings.
Now whenever a combatant with a Spiked Guard effect applied is attached by an ability (using defence effects) will give the attacker the spike damage effect, dealing damage.
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