In the Ork 3 beta, it seems like Base/Control > Animations and Templates>Animation Templates have the same function?
Overall I'm having a hard time fully understanding how to best leverage Templates in Ork 3.
Currently making: Real-Time Diablo-like ARPG
Templates > Animation Templates are a Makinom feature for setting up a single animation that can be used in schematics via Animation Template nodes. They can e.g. be used in case you want to set up animations that are not for combatants, i.e. not play via animation types (e.g. animating NPCs).
Which templates you're using largely depends on your system setup. Generally, I'd say the equipment and status related templates are the most used - and if you're using use/affect ranges, the battle range templates.
I'd recommend following the status system setup and 3D RPG playground tutorial series to learn how most of these things work and are used.
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However, Mecanim animator controller setups can be quite different, so it all depends on how they're set up.
I'd recommend to not use ORK's auto animation feature (to animate a combatant's idle/movement) and feed the move speed as a parameter instead. That way you can have Mecanim control the idle/movement animation based on the speed parameter.
The rest is either directly playing a state or setting a parameter to cause the transition.
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