ORK.Game.Variables
using UnityEngine;
using GamingIsLove.ORKFramework;
public class UpdateEquipment : MonoBehaviour
{
Combatant player;
void Start()
{
player = ORK.Game.ActiveGroup.Leader;
ORK.Game.Variables ※※←Can't access
}
}
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E.g. the global variables are accessed via Maki.Game.Variables now.
You'll also need the namespace GamingIsLove.Makinom.
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Sorry for the trivial question.
And thanks for the great asset, I'll do my best to use it.