ORK Framework 3.3.0This update adds a ‘factor’ feature for attack/defence modifier bonuses, allows using multiple reuse times for battle actions (e.g. blocking an ability for 3 turns and an ability type for 1 turn), adds new schematic nodes and other new features changes and fixes.
See the
release notes for all details.
Additionally, highlighting combatants and battle grid cells is now an extensible system, allowing you to add custom highlights via scripting by extending from the
BaseCombatantHighlightType class and
BaseGridHighlightType class. E.g. use this to add support for HDRP features.
Makinom 2.4.0This update adds new float/Vector3 value types, new UI box control options and other new features, changes and fixes.
See the
release notes for all details.
Some highlights here are new UI components - a circle layout (e.g. for displaying input buttons in a circle) and a content size fitter with min/max size adjustments.
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Mecanim animation setup in ORK can now also change the used animator controller :)
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Probably never, at least not in that form.
There's currently the 2D Grid Battle RPG tutorial series available for ORK 3. A 3D grid tutorial will come in the future, but there's not much difference between 2D and 3D in that regard.
Attacks of opportunity work the same in ORK 3 as they did in ORK 2 - I might add a gameplay bits tutorial to add it to the existing grid battle tutorial series.
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