Does ORK support dynamic obstacle avoidance (with or without navmesh)?
I searched the forum but didn't find a direct answer. Although, it did sound like the built-in controller doesn't support it (I've read the controller is fairly basic just to get you started).

But I wanted to be sure before I go off to work on a custom controller.


Thank you,
MMalone
  • That's completely up to what movement component you're using.
    E.g. using NavMesh or the extension for A* Pathfinding can support it if set up that way.
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  • That's what I thought.

    Thank you,
    MMalone
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