I just started developing the Menus for my game following the ORK tutorials.
While the Overview and Inventory menu work, the menu freezes when I am trying to open the Abilities and Upgrade Abilities menu Screens.
These are the errors I am getting when trying to open them:
I am still quite unfamiliar with the UI setup so I'm not quite sure what I did wrong :(
E.g. are you using a combatant selection via a Combatant menu part to select a user before opening the ability menu, etc.?
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So far I only have only the Player in the Overview list of combatants. If I follow the same procedure, the Inventory and Group menu work, but the Abilities, Upgrade Abilities and Equipment menu don't.
Regarding the setup, I followed the ORK tutorials as closely as I could.
http://orkframework.com/guide/tutorials/3d-rpg-playground/14-research-trees-menu/
http://orkframework.com/guide/documentation/features/research-trees/)
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Now when selecting these menus (Equipment, Abilities and Upgrade Abilities) I don't get any more error messages, but they still don't open.
The other menus (Inventory, Quests and Change Group) when selected, work.
I went over the tutorials again but couldn't find anything that was set differently :(
Mainly the button that calls it (and maybe the combatant part).
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The screens that didn't open had Select Combatant = true.
Thank you for pointing me in the right direction :)
Now that I can actually see the entries I noticed that all the icons (for abilities, equipment..) in the menu are really big. Is there a way to to limit their size?
If they're part of the button prefab's setup, you can do that on the prefab, e.g. adding a Layout Element component to the game object displaying the icon and setting the preferred width/height.
Or, if it's dispalyed via text codes in text, that's up to the TextMesh Pro setup.
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