I'm working with Wwise audio engine instead of the default unity audio. Because of this , I cannot simply specifiy an audio clip in ORK 2.34 to trigger sounds. What I want to achieve is to detect the mouse click on an ability shortcut button to produce a "click" sound. I was able to achieve that with the "Continue" button since ORK uses a prefab, so I just needed to call a c# function from the button component of the prefab. However, I was not able to find where in ORK the Ability Shortcut button prefab is specified.
My solution was to use a Battle Event, or a User Change Event in the Ability. However, this is not working very well since sometimes, there's a target selection dialog before the Ability and the "click" sound is triggered too late.
What would be the best way to solve this problem?
If you're somewhat proficient in scripting, you can also adjust ORK's source code to play audio via Wwise instead Unity's audio sources.
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