Hey GiL,
Exit game node is giving me a hard time especially when there are still other events running and player decides to leave to main menu (clicking on button with this node).
As what happens is that leftover UI popups persist in Main Menu from previously ran session and so on.
Is there a way to stop executing ALL running events before the last one? Like a function that I can run from script perhaps.
ORK 2.32, Unity 2017.4.
Thanks in advance.
HUDs shouldn't be displayed any longer since the game isn't running.
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That should stop the ongoing event when the game object is destroyed by the scene change.
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What should I do in that case?
I'll look into it.
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