You can access a combatant's status values via combatant.Status[index], index is the index of the status value in the editor.
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Not directly, but you can cycle through them like this: for(int i=0; i<ORK.StatusValues.Count; i++) { StatusValue status = combatant.Status[i]; }
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for(int i=0; i<ORK.StatusValues.Count; i++)
{
StatusValue status = combatant.Status[i];
}
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