As this is a place to share what has worked, leaving this here as I spent way too much time figuring this out, when it was so silly simple.

When you have your own script, or a third party one attached to a gameObject as a component, and you want to execute a function from within that script - this is for you. For example, I have a dissolve shader with a small script that handles dissolving an object (and brings it back) - pretty handy for death or teleportation. So to call that function via schematic, it’s literally as simple as a single node in Makinom, and then called via any Machine your using to launch a Makinom schematic.

Here is a screenshot with the fields filled in per my example, hope this helps someone!

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Post edited by theProject on
  • Useful info, thanks!
  • @Scyra - awesome! Nodes are something - well Schematics in general are something I'd like to see shared more. It's crazy powerful, but you have to understand and learn it to really use it. So as I learn, I'm putting it out there!
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