Hi,
I recently found a problem when I decided to upgrade Ork framework 3.2.0 to 3.3.1. The issue occurs with my "Death" event schematic, when my enemies combatant are dead don´t dissapear in the scene, I checked the schematic and everything is ok. I made the same schematic with 3.2.0 Ork version and it runs good. I don´t why upgrading to ORK 3.3.1 has upset the schematic.
I post an animated Gif with the issue and a screen with my schematic:
https://imgur.com/a/sUK3olH
There hasn't been any change regarding this since 3.2.0 - do you get any error in the Unity console?
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I post a screen with my Combatants general settings (Death animation):
https://imgur.com/a/WiCMZ0h
I post a video with 2 Unity projects, one with ORK 3.2.0 and the other with ORK 3,3,1 to show the issues y found when I upgraded:
One other thing that can play a role here is the Unity Wrapper functionality, where you can e.g. hook up custom pooling solutions for creating and destroying prefab instances. These settings can be found in Game > Game Settings.
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Individual combatants can override the default death settings in their Battle Settings > Override Settings > Death Settings.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!