I have a question about the jump motion during cell movement.
I want to make a jump if cell height exceeds a certain value during cell movement in grid battle, so I have set up a node in Schematic as follows.
[Check Height Differences] → [Combatant Animation(Jump state)] → [Change Position].
(The rest is almost the same as in the GridMove tutorial.)
The problem is that while moving position towards the cell above, the Walk/Run/Sprint motion of the MoveSpeed of the combatant setting is played (not the jump motion).
Any suggestions for a solution?