I created a schematic that calls a custom script that changes the priority of Cinemachine cameras, that schematic is set to run on menu open and the menu closes, and it works because the priority values do change.
The issue is that the menu call is disabling my cinemachine wrapper once the button is clicked, even if I set a wait on the schematic, so the blend camera does not happen.
Is there anywhere that I can set the camera to only be blocked after the schematic?
What you can do, is not block the controls in the menu, but as part of your open schematic (and unblock them in the close schematic). There are the Block Player Control and Block Camera Control nodes available for that.
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