I'm trying to create a prefab for doors that open and set up the door's animator to include a clip called DoorOpen. But I don't really understand how to have this play in a schematic when you interact with the door. I used Play Mecanim Animation with "DoorOpen" as the state name, but it doesn't seem to work.
I'm not sure where I go from here, however. Do I need to use a bool state on the animator, and then set up an animation type for the door opening in the ORK Editor? Do I need to create a door combatant or something? Or am I overthinking all of this?
Post edited by LostForest on
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