I want to try using a shortcut bar instead of a battle menu. In the image, you see I've got my bottom bar split into three sections: ability shortcut slots, followed by grid attack/move/wait commands, followed by a turn order HUD.
At first I thought I'd just use two separate shortcut HUDs, but then how am I going to move selection between them when using a gamepad? Ideally, I'd want the boot (grid move) to be the initial selection, and you could just tap left a couple times and go straight from the sword to the fireball. Right now I have no way to account for that gap. I don't see a way to apply an offset in-between shortcut slots 9 through 12, for example.
I like the current layout, so I figured I better ask if there's a way to do what I want before changing it.
And what is a way to set a shortcut slot as the default highlighted selection in same the way it works in battle menus? I tried a Select Shortcut Slot schematic node, but that doesn't seem to be the way.