@RustedGames Did a video with this (think it's ORK2 but same concepts should apply):
Similar to Rewired or InControl, you just need to define your own Input wrappers and can use any system you want. One caveat with the new Unity one though is you need to use both and not just new in the project settings as some Makinom/ORK functionality still relies on the old input stuff.
Excellent! Thanks you @Acissathar and @RustedGames - on vacation down at the beach, but you know I brought my laptop to continue work when it rains lol.
Similar to Rewired or InControl, you just need to define your own Input wrappers and can use any system you want. One caveat with the new Unity one though is you need to use both and not just new in the project settings as some Makinom/ORK functionality still relies on the old input stuff.