Hello,
I have a question regarding arenas when there is a random battle in place across the whole level.
I placed a random battle on the whole level and 2 arenas for this random + a 3D battle because there is a boss, the problem is that configured in nearest battle, sometimes it is the schematics of the boss and the arena of the boss which is used thing that I don't want. Is there a way to exclude some battle component from the choice by the random battle area component?
To enable them when needed for a boss, e.g. have a Trigger Machine that starts when the player enters the boss area. You can access a disabled game object by adding a Game Object type actor in your schematic, this allows you to select a game object in the scene in the machine component's inspector.
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