This update adds easier critical hits setup (using the regular status changes with a different damage multiplier), new status value flying text settings, status effect duration overrides, grid cells using a Consumable status value as move cost, new UI features, new battle AI and schematic nodes, and other new features changes and fixes. See all changes in the release notes.
This update adds new schematic nodes for Unity’s constraint components, new language export/import features and other new features, changes and fixes. See all changes in the release notes.
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