This update adds easier critical hits setup (using the regular status changes with a different damage multiplier), new status value flying text settings, status effect duration overrides, grid cells using a Consumable status value as move cost, new UI features, new battle AI and schematic nodes, and other new features changes and fixes. See all changes in the release notes.
This update adds new schematic nodes for Unity’s constraint components, new language export/import features and other new features, changes and fixes. See all changes in the release notes.
Post edited by gamingislove on
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@gamingislove Hmm, it seems to still be occurring for me then. Updated to 3.5, opened editor and saved new changes but bringing up a menu with pause time is still setting that auto movement parameter to NaN
Edit: Sent a pm with a copy of the project it's happening in
@RustedGames That's the new Sorting property for the extension classes (available in both editor and data classes, though only the editor is used for the in-editor sorting). It's part of the Makinom 2.6 changelog :)
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@Acissathar
Yes, naturally :)
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Edit: Sent a pm with a copy of the project it's happening in
I'll check it out.
@RustedGames
That's the new Sorting property for the extension classes (available in both editor and data classes, though only the editor is used for the in-editor sorting).
It's part of the Makinom 2.6 changelog :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!