In the past I have followed the Playground demo tutorial to set up the game foundations since our game is primarily a turn based RPG. However we also have ARPG elements like over-world combat and abilities in particular circumstances.
I have read that you have mentioned that this mix is possible with ORK, as I have now been visiting the ARPG demo tutorials that certainly seems to be the case.
As im integrating the two, the first question I have is the approach to animation type. Our mechanic animation lends itself to the Animator Root Motion used in the ARPG tutorial rather than the character controller move type in the playground tutorial. However before I begin the process of transferring the animations, should I be mindful of any potential conflicts?
In the battle instance will the different animation type effect the animations or sequences?
Or will it just be a matter of swapping out the animations?
Also outside of the move type should I be mindful of anything else that may arise when combining the turn based and ARPG elements?