In my game I want to have several different inventories on a player. Something like Small pockets and Big slots(like backpack). And while small Items, like documents or money can fit in both small and big slots, big items, like axe, need only big slot and can't be carried even if you have 4 small pockets empty. I looked around ORK and Inventory containers sounds like something I have in mind, but I did not understand that feature fully. So, can I achieve something like that or that not yet possible?
Also I would like certain equipment to add inventory slot(for example jacket adds two small pockets and backpack add four big slots). I imagine that should be available through abilities, that adds a variable? But again, that only works with one inventory.