I have an issue with Item Collector - it doesn't matter if Destroy Object is ticked or not, Item is destroyed after collection anyway. Is that intended? I've tried to disable scene ID's, that doesn't change anything.
Why I want to disable destroying item? I want it to synchronize with my pick up animation, that picked up item disappears only when NPC hands are near it, because now it disappears immediately as animation starts and it looks bad as NPC reaches for an item that is no longer there. So as I understand I need to use custom schematics for that or is there another way to delay destroying item?
E.g. if you have the collector attached to some environmental object like a crate, you probably don't want that destroyed.
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