Is it possible to have requirements set on an ability learn level? For example only learning a skill if a certain stat is met, or if a certain variable is true.

Thanks.
  • Only when using research trees (Combatants > Research Trees) for learning the new level. The ability's own level system (e.g. automatically or on uses) doesn't have any requirements for a level, other than reaching the required amount.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • It there any way to implement it tying into the automatic learning? I don't want the player to have to use a menu to confirm learning abilities but I'm trying to have the abilities learn levels tied to a combatants conditional prefab.

  • There's always level up schematics on the combatant that can check those things and learn a new ability (level).
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • That could work, my only concern is if I use that method will the learned abilities still show up during the Ability Learn Texts during the Battle End or no?
  • No.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Is there any work around that then? Or just out of luck?
  • Currently out of luck - I'll look into adding requirements for learning the level-based learning ability development.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.