I'm trying to display various tutorial pop-ups with different icons due to mouse cursors and so on. In general it's a lot of sprites and in ORK 2, I could create an item with a sprite in it and then call it in the HUD text as #item
.iconX# and even change it's shapes.
I'm struggling with displaying in the HUD text+icon content even though I have it all setup. It appears I have to only do it through Sprite Atlas and call specific Indexes through text mesh pro?