Unfortunately got trouble again with converting to the way ORK 3 handles player object. I don't actually spawn the prefabs through ORK, since I have custom system.
In ORK 2, I just had to attach 'Add Combatant' script to any object I planned to use as that combatant object, select there e.g. Player and it would always reference it in all events under Actor - Player.
ORK 3 can't find the object under 'Player', I have to use direct object reference. For everything, including formulas. This basically means that I can't use that reference and in case of situation where I don't have that object in the scene, I guess I can't use formulas or any reference to 'Player'.
At the start of the game, I just user 'Join Group' node for first combatant and the 'Leave Battle Group' since I won't use this combatant in battles. Just as I did in ORK 2.
I can store him in Selected Data, but as far as I know, that gets wiped upon reload.
I thought that first combatant is always a 'Player' reference, as it was before. How is it now? And how do you deal with game reloads that wipe the character and you need stored e.g. Player stats in a menu outside of that scene?
Also, when I want to view the 'Add Combatant' script during a runtime in Unity to see, whether player got the stats I gave him, 2020.3.37 with Maki 2.6.1 version, it crashes Unity.