There aren't different types of schematics, there are just schematics - and they can do whatever you set them up to do. So, it's hard to really document it all :)
Post edited by gamingislove on
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It seems the intent of the question has been lost in communication, I meant to refer to the nodes not the schematics. If you thought I was meaning the schematics then that’s a fair response, given that they can be used for a near unlimited bespoke purposes depending upon the nodes and references :) “There are over 400 nodes available for different tasks, and you can add new nodes via scripting or call custom code and 3rd party functionality using function nodes.” Having those specific 400+ nodes in a document would be useful for learners as the ork user expressed in the discord.
Thanks @Scyra yes I’m aware of that and the description in the left corner that appears when a node is selected. That is the reason why I am asking, since that information exists in the editor. Just like most things, having it in a doc format is useful to be able to plan, control+f and learn with. Otherwise the way to do so is to create 400 nodes individually (I think i read somewhere that there’s 600+ now) and read and test to see what they do (which is what I have and others been doing). Because of this I feel like I’m just scratching the surface of makinoms potential. If the power is there but a user doesn’t find it, then to the user it may as well not exist. If people were able to see the versatility and have a bird eye understanding of the node system then it would reduce the learning curve and allow people that don’t have ork to see the variety of node uses. It is what most other non code assets that I have used in the past have done.
So I’m essentially seeing if a document sorted by category like in the editor, with the name and description underneath exists. I assumed it did since it’s a core feature of makinom, many other important features can be found in docs with ork and makinom, but if it doesn’t exist it would certainly be a useful resource.
There are 872 nodes, not counting 3 "Add Group" nodes, which appear to be bugged.
GuSt said: So I’m essentially seeing if a document sorted by category like in the editor, with the name and description underneath exists.
It doesn't exist. The question has been asked before. It's 8 hours of work just to add the names and descriptions to a spreadsheet, and that's all I'm going to do. No categories. Someone else can do that after I turn it over.
If you enable Selection Tooltip in Editor > Editor Settings you can also display tooltips for stuff in popup fields/menus, i.e. you don't have to add the nodes to get that information and can view it in the context menu of the node editor.
There's currently no documentation that lists all nodes and their settings.
I'll look into creating a way to export that data and put it into a document, at least the node names and their descriptions. Settings is a completely different beast :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
There aren't different types of schematics, there are just schematics - and they can do whatever you set them up to do. So, it's hard to really document it all :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
“There are over 400 nodes available for different tasks, and you can add new nodes via scripting or call custom code and 3rd party functionality using function nodes.”
Having those specific 400+ nodes in a document would be useful for learners as the ork user expressed in the discord.
Because of this I feel like I’m just scratching the surface of makinoms potential. If the power is there but a user doesn’t find it, then to the user it may as well not exist. If people were able to see the versatility and have a bird eye understanding of the node system then it would reduce the learning curve and allow people that don’t have ork to see the variety of node uses. It is what most other non code assets that I have used in the past have done.
https://hutonggames.fogbugz.com/default.asp?W2
So I’m essentially seeing if a document sorted by category like in the editor, with the name and description underneath exists. I assumed it did since it’s a core feature of makinom, many other important features can be found in docs with ork and makinom, but if it doesn’t exist it would certainly be a useful resource.
There's currently no documentation that lists all nodes and their settings.
I'll look into creating a way to export that data and put it into a document, at least the node names and their descriptions. Settings is a completely different beast :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Edit:
Also added formula nodes (Makinom and ORK) and ORK's battle AI nodes.
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Cheers GiL, that’s going to be a very positive resource :)