Can we please have an option to trigger preview state of values from an event or some script?
At the moment it's only by 'select first' from the UI box while clicking on the button in the Inventory box as I've noticed.
I'm starting equip of an item selected as 'action' from Inventory and it changes values, although this button is Unity UI button and there is no way of triggering it :)
Also in the Value settings of the Status Value, where is something like 'RealValueChange' which would kinda calculate a value that is the real change from the previous value and the new value?
E.g. If a status value increases from event by +5, from 85 to 90, then it should just display +5 when it changes it. Can I somehow calculate it without complicated formulas?
Post edited by Machal on