You need to do this manually. I recommend @RustedGames video on it. The name space is a little different (using GamingIsLove.Makinom;) if I remember right, but I followed that video to get it implemented myself. Note that you can still fade although the video says you can't, you just need to do it in code using: Maki.UI.ScreenFader.FadeScreen(Maki.GameSettings.defaultScreenFade.fadeIn);
You can implement 3rd party solutions for loading screens via Makinom/ORK's Unity wrapper functionality (found in Game > Game Settings) - e.g. this extension adds support for loading screen pro.
Post edited by gamingislove on
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
It looks like we're not talking about the same thing, in this video I see him configuring the main menu screen and the save/load save menu itself. What I'm looking to configure is a loading screen(images,video,etc) rather than fade in and out when the player changes scene or when the save load is done ^^
Forgot to link video lol
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!