Hello! I'm planning on not having 'save points' in my game, and instead having auto checkpoints and the ability to be able to save anywhere in the field from the status menu with a couple of exceptions (to not allow the player to, well, play themselves). Is there an easy way to implement this?
  • Sure, that's all possible.

    Checkpoints can be done via the Save Point component, just using the Auto Save save point type and e.g. using Trigger Enter (and a collider used as trigger) to start it instead of interaction.

    As for save menus - they can be added to your menu screens, e.g. via the Button List adding Save and Load buttons (they'll open the save/load menu as defined in the save game settings).

    You can also do auto saving via schematics.
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