edited August 2014 in General Discussion
Man im so excited cant wait to see this in ORK!!!


http://www.unity3d.com/unity/beta/4.6

also the keynote if you want to watch live:

http://unity3d.com/unite/unite2014/keynote
Post edited by bkstudios on
  • Oh snap.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • edited August 2014
    Yeah! watched it live earlier. Awesome day.

    There's also a video of David Helgason getting an ice bucket poured on him hehehehe



    Yeah playing with the 4.6 Beta right now
    Post edited by SteveS on
  • Watched it too - will look into the new GUI system in in the next weeks, but there wont be official support for this before the official release :)
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  • I did the ice bucket challenge today. He didn't scream as much as I did. : ) But then I didn't have as much covering. : ) Shorts and a T-shirt iced to the bone.

    Looking forward to the new GUI system when you support it.
  • I cant wait to see this in Ork either. for the next game i make im ready to start creating my RPG and it would be so awesome if the support was added before i started it.
  • edited August 2014
    I did the ice bucket challenge today. He didn't scream as much as I did. : ) But then I didn't have as much covering. : ) Shorts and a T-shirt iced to the bone.
    hehehehe


    So far this is the most stable beta I've ever used.

    I'd still never recommend anyone who's making release title to hop onto this version with your stable build(install it separately if need to test, you can have multiple versions of unity installed how to here)

    The new GUI is amazing. The most draw calls I've seen so far is 25(in my own test) LOL 25!!! for every one of us used to the old gui this is just &@^#* ! Every example in the demo project are from 6 to 14 draw calls.. it brings a tear to my eye

    Being able to use animators with it is just ...wow. You can use sprite-packer with it..lol the list goes on. I suggest to start practicing using it if possible.
    Post edited by SteveS on
  • Just to let you guys know - I've started looking into the new GUI and got some basics working.
    I.e. displaying the GUI boxes is already working fine (including all those nice scaling stuff with different resolutions), content still missing though :)
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  • I'm curious about the method you will use to implement UGUI with. Will it be similar to how it is done now? (the GUI sprites will simply replace oldGUI) Or will it involve the built in method of constructing the layout on the scene while we plug in all the data with components or references perfabs from ork or some manner.
  • edited August 2014
    I'm assuming it'd be theoretically possible to add animated portraits and cursors as well with the new GUI (at least infinitely easier than the legacy UI) which has long been on my wishlist. Pretty psyched! Having animated elements on menus will make them seem much less static as well!
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • @Dre788
    Currently going for using prefabs of the individual parts of the GUI (e.g. content box prefab, button prefab) and constructing the GUI out of that to replace the old GUI.
    At least for the first release that will most likely be the only possibility - maybe plugging in content through components will come at a later time, but wont be possible for all uses of the GUI :)

    @Kirb
    Theoretically, yes - but requires to exchange all the texture icon settings with sprite settings, which will lead to data loss in your projects if I force that :)
    Will look into that after the general GUI is working, maybe after the first release there'll be extra options for that :)
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  • edited August 2014
    @SteveS -- Looking forward to the low draw calls on mobile.

    @gil--I'm sure you'll carry us there in a stable way. : )

    And since am making a new game and already putting it in with the current ORK Framework and the latest released Unity -- give me a heads up whether I should stick with the old for now or update. : ) I really don't want to put everything in again for this game. So if anything could possibly be broken, I'll wait. Would be happy to use the latest stuff for our next one.
    Post edited by Catacomber on
  • From what it looks now, you'll most likely only need to replace the GUI skins with prefabs for the different parts of the GUI box (content box, name box, buttons, etc.), everything else will work fine.
    Of course, some of the settings available with the legacy GUI wont be available when using the new GUI - just don't know which yet :)
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