Due to some bugs a small update will be released tomorrow, features:
Status Requirements Weapon and Armor requirements are available wherever you can use status requirements. Checks if a selected weapon/armor is equipped on a combatant.
Text Format You can now select a Font in all text format settings that will be used. If no font is selected, the font of the GUISkin of the GUI box is used.
Status Values: Experience The new Init to Level setting for Experience type status values defines if an experience is set to a matching value when initializing a combatant. If disabled, the experience will be set to the minimum value (e.g. 0) - by default enabled. Useful for non-level up experience values.
Status Values: Experience Small change - the Level Up and Class Level Up settings are now replaced by the new Experience Type popup selection (offering None, Level and Class Level).
Status Values: Experience And another change - None type experience values will now use the minimum value of the status value as minimum value instead of the previous level's value. Mostly internal stuff, but crucial to use non-level up experience values as they are meant to :)
Main Menu The new Continue Button will load the last saved game. Requires the save game to be made with this version to find the latest save game (otherwise there is no time information stored).
Main Menu: Load Button The new Hide Inactive setting allows not displaying the load button when no save games are available. Also available for the new continue button.
Includes also some fixes in the battle system that occurred lately :)
Meanwhile I'm also implementing the new Unity GUI from the 4.6 beta in a separate project - expect a beta version available by the end of next week (hopefully).
Post edited by gamingislove on
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Meanwhile, the Unity 4.6 new GUI integration goes pretty good, most of the stuff is already working so far :)
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@Kirb Generating the new GUI out of ORK's infos is way easier than expected (e.g. in comparison to NGUI) :)
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Installed the update: instantly noticed that several fields on my menus/buttons had the ends cut off of them for seemingly no reason; or the alignments seem to have changed... doesn't appear to be anything related to this in the release notes: is this a bug?
Yeah, definitely something weird going on here with chopped off text... I rolled back to an earlier version.
Here's how one GUI Box looks in the previous version: http://i.imgur.com/gbJoWy3.png?1 Looks pretty normal, and is functional to boot.
With the new update, let's look at the same GUI Box again: http://i.imgur.com/rlJG6FD.png?1 Uwahhh, what's happened? Nothing has changed, but it looks like INFO is cut off for some reason, as well as the Choice '2'?
That's strange, I don't think I've changed anything there - will look into it :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Ok, I'm not getting that - please send me your ORK project asset and the GUISkin you're using :)
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Thanks you GiL, as always! :)
My old entry for Indie Game Making Contest 2015
Any chance for this update having tying Status Value Upgrade costs to a formula?
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No, only selecting a weapon/armor and if it's equipped or not, no part selection so far, maybe in future updates :)
@Kirb
Nope, not coming this update.
Meanwhile, the Unity 4.6 new GUI integration goes pretty good, most of the stuff is already working so far :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Anyway, very excited to hear that the integration is going smoothly.
Forgot to mention that the Continue button is a great addition as well.
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
@Kirb
Generating the new GUI out of ORK's infos is way easier than expected (e.g. in comparison to NGUI) :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Will snag this as soon as I get home from the office...
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
Here's how one GUI Box looks in the previous version: http://i.imgur.com/gbJoWy3.png?1
Looks pretty normal, and is functional to boot.
With the new update, let's look at the same GUI Box again: http://i.imgur.com/rlJG6FD.png?1
Uwahhh, what's happened? Nothing has changed, but it looks like INFO is cut off for some reason, as well as the Choice '2'?
I thought at first it might be some strange alignment issue, but...
http://i.imgur.com/IvOlv2D.png?1
Even aligning it to middle keeps the INF problem. I don't think this issue is restricted to just choices either.
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Let me know if you need an ork project file to help identify it!
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!