So I'm trying to figure out the best way to handle paired animations for stuff like grapples and executions.
They don't quite sync up by just doing the animations with no wait time.
My first thought is some kind of trigger that will make sure they go off together. I also need probably need to make sure nothing else can interrupt the paired animations.
Currently making: Real-Time Diablo-like ARPG
Schematic, Mecanim, etc.
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Right now my schematic is pretty straightforward as I'm still tinkering with how.
It's a standard attack schematic and then on the damage dealer I add the victim paired animation as a damage animation.
Are the animations played directly (via Play or Cross Fade) or via transitions/parameters?
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I don't know if my solution is the ideal either.
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Still having a hard time with the time alignment.
I'm using Mecanim btw. Prolly just best to send you this test project so you can see.
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