Using ORK, how would you recommend I create a skill tree to reorder the skills to play off each other? For example, if I have a skill that says the next time you do a melee attack you shoot a fireball, and another skill that says next time you use an ability do more damage. I want a skill tree that allows me to put the damage skill in front of the fireball skill so that the damage applies to the fireball instead of something else like a melee attack.

I'm looking for a good approach.
  • Your status system needs to be set up to support that. I.e. the damage skill increases a stat that only increases damage for the fireball skill.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.