Hello,
I want to use the Ork Framework only for creating a turn-based system for a 2D game (something in the style of old JPRG, like Final Fantasy, etc).
I completed the 3D RPG Playground and the 2D Grid Battle System, but I don't see it easy to translate the knowledge of these tutorials to my objective (2D turn-based battles). Do you have any pointers, resources, or tutorials about how to tackle this?
Thank you.
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Yes that was my idea, I understand that if you are used to the asset this would be basic stuff, but at least for me being new to the asset is not that obvious what things need to be changed to be adapted to a 2D system and I am having a hard time with it.
Do you have an estimated date for the new tutorial series?
Thanks.
The rest is just a few things to keep in mind:
- placement of things is using X and Y coordinates
- rotation nodes in schematics should use the Is 2D Look At and similar options
The new series will most likely start around mid February.
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