Hiya, I recently changed my setup to have battles occur in the same scene instead of a separate one and have encountered a problem. The prefab of the enemy in battle spot 1 is too small and cannot be changed by adjusting its size setting in the battle spots.The other 2 enemies on the other battle spot are how they should be. I'm using the same prefab/enemy for all the enemies/battle spots. Any idea what is going wrong?
Is Use Scale enabled in the base settings of Battles > Battle Spots?
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Anoter way would be to use a Destroy Battle Combatants node in your battle start schematic (with Lock Combatants enabled to prevent them from being removed from battle). Use a Wait node before spawning them again, (e.g. 0 or 0.1 second wait), as Unity destroys game objects at the end of a frame and immediately spawning them might interfere with that.
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