Hello!
I'm trying to make an ultra simple option menu in ORK, I also installed rewired + did the wrap up but despite putting "option" part menus in a screen menu that I call from a global screen menu ( overwiew), absolutely nothing is displayed(I tried "global volume" and "custom") and also nothing is loaded because when I go to don't destroy on load >UI(in runtime) and the name of the box that contains everything, the content part is absolutely empty.
Any idea where the problem can come from knowing that I'm just trying to put an "audio" and "input" tab so that the player can change his keys.
I also have no mention of rewired from "menu screens/add menu part" or in these options.
I already have done the quicksetup that the editor of rewired provide.
There is no rewired option available in ORK's in-game option menus.
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So what the integration(wrap up) of rewired for? Making the infos of rewired going to the player object if a rempaing is done?
Sorry this can be a dumb question but what is the difference between settings an unput with rewired origin vs the standard input key or keycode?
If rewired is changed, e.g. via it's own input assignment stuff in-game, that'll also change for ORK.
So, the best option to get this into ORK is to open rewired's own input assignment menu - e.g. a Button List menu part's menu item can call a schematic to open that up. Or use the open/close schematics of a menu screen to open/close the rewired menu, etc.
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thanks for the help :)