edited April 2023 in General Support
A couple of things:

https://imgur.com/G6WnToj
I have added 1 of this person to the battle group in the game start schematic, but this yellow double appears too.

When selecting something with the cursor, there is a considerable offset between the cursor and the object. It also applies to combatants and placement highlights.

Painting grid cells will only affect an entire vertical column.
I don't know why I put up a separate plane up there.

Thanks
Post edited by Namey on
  • The same combatant can be part of the group multiple times (each their own instance), so make sure you only join it to the group once.

    The cursor is placed based on the combatant's game object position (and the cursor's settings, e.g. offset, targeting a child object, etc.). If your combatant prefabs e.g. have their origin position (their local X=0, Y=0, Z=0 position) somewhere else than the model/graphics, that'll cause such an offset.

    As for painting grid cells - are you using 2D or 3D? When using 2D, make sure you've set up the project to use 2D mode for horizontal plane and raycast type (Game > Game Settings) as explaind in the 2D tutorials..
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  • edited March 2023
    The project type is 3D.

    Edit: Misunderstood what was meant
    Alright, painting works right..
    Post edited by Namey on
  • https://imgur.com/8hWkUOV
    There does not seem to be another non-player person added.

  • Yeah, the setup seems correct.
    Namey said: https://imgur.com/G6WnToj
    I have added 1 of this person to the battle group in the game start schematic, but this yellow double appears too.
    Where is this UI displayed and how is it set up?
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  • It is displayed in a Battle Menu (Clone) box.
  • So, as part of a target selection for something?
    If the combatant isn't added twice to the player group - what are the target selection settings of the action displaying it twice? Maybe it targets All and you're fighting the same combatant?
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  • edited March 2023
    https://imgur.com/sqdkT56
    The same Grid Deployment combatant selection as the Grid Tutorial was used.
    https://imgur.com/lFKKpNT

    Originally, the same combatant was being fought. It was changed, but the yellow double of the previous person was still there.

    Update: I forgot there was this other plane above the plane I was using for the tilemap, and moving it down to the actual tilemap solved the other problems.
    Post edited by Namey on
  • Hm, yeah - I guess I'll need a Unity test project with your setup to check out.

    If you can send me one, you can reduce the size by deleting the Library folder from the project's folder. Zip it up, upload it somewhere (e.g. dropbox) and send me the link to contact@orkframework.com.
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  • Alright, I've sent the Zip through Dropbox and G-Mail.
  • Checked the project - your Start Game schematic is used both in UI > Start Menu and in your scene's ORK Game Starter.
    So, the player group is set up twice, adding the combatants 2 times each.
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  • edited April 2023
    Wow, thanks, it worked!
    Post edited by Namey on
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