a colleague and i are planning on getting gpt-3 working for an npc soon like what is done in this video (in unity) and also the second video (showcased in unreal. Although it would be ideal to get a unity implementation of it responding with text working.
Do you have plans on adding the feature to allow dialogue engine to connect to gpt3 live in the game like in those showcases?
Here's a very interesting new asset that seems to implement this amongst some other things. If ork had this capacity I could only imagine the potential!
https://assetstore.unity.com/packages/tools/ai/gpt-ai-integration-243729#releases
Currently, you can e.g. use Store Function Result node or a Store WebRequest Text node to get the AI's output and store it into a string variable - afterwards you can display that text via text codes in a dialogue.
Or write a custom node based on the Show Dialogue node and just replacing the message text with the AI's generated text.
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And fir the concern @Aratron those can be things to bare in mind, but without going into too far into details, for our particular design for our game these variables don’t negatively impact our players experience. There are also ways to circumvent those kinds of risks in how you go about setting it up as well.