For context, I'm experimenting with battle/attack animations in a Real Time Battle setting and I encountered something unusual I guess? When I have the real time 'Real Time Battle Area', the main character's attack animation acts strangely.
Without it, it works great.
With the 'Real Time Battle Area' on and active, things get weird.
I'd like to know more about this, even beyond fixing this particular issue; exactly what's happening under the hood when this component is active?