Well, access to the data is the same in both running game and in the editor. However, in the editor, ORK might not be initialized, so trying to access it can cause issues.
You can check and initialize the data like this: if(!Maki.Instantiated) { Maki.Initialize(MakinomAssetHelper.LoadProjectAsset()); } However, this only works in editor-code (so being in an Editor folder or sub-folders of it). You also need to add the editor namespace GamingIsLove.Makinom.Editor.
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However, in the editor, ORK might not be initialized, so trying to access it can cause issues.
You can check and initialize the data like this:
if(!Maki.Instantiated)
{
Maki.Initialize(MakinomAssetHelper.LoadProjectAsset());
}
However, this only works in editor-code (so being in an Editor folder or sub-folders of it).
You also need to add the editor namespace GamingIsLove.Makinom.Editor.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!