Is Menu: The menu list is used as a menu, working similar to the 'Button List' part.So if this is disabled my menu screen close immediately as soon as I open the menu. Regardless of whether I add a back button or not. (This was my first idea, because the back button was the first menu entry. But that shouldnt be a problem.)
If disabled, the menu list is only used as a display, can't be focused (i.e. also doesn't display as not focused when other menus have the focus) and you can only switch between the menus using the 'Change Keys' or clicking on the buttons.
The initially selected menu screen will be opened automatically (unless used in a 'Single Screen' menu screen).
Open Selected: Open the selected (not accepted) menu screen.And this does nothing in my case. The selected menu entry dont open.
Works similar to the 'Multi' box menu mode available in other menu screen parts (e.g. inventory type>list box).
Both this and the selected menu screens need to have 'Single Screen' disabled for this to work properly.
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Otherwise, try disabling Close Focus Lost to check if it's working.
The Start Machine node would be the correct one - but override seems to be bugged. Will look into it.
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I solved it for me now. I disabled the Single Screen in the main menu and close the main menu in each individual menu in the Close Screens (Opening) section.
But here is the long description: Is that how it should work?
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Main Menu(Single Screen, should be closed after opening a submenu)
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Combatants Quests ... (Not Single Screen)
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Equipment (Not Single Screen)
Abilities
In my example, no menus are actually mixed at all. Since my main menu should only open a submenu and then be closed anyway. And only the two submenus should appear simultaneously.
The main menu only opens the submenu and should then close.
The submenu then opens another submenu over 'is Menu' (if this is disabled). And as far as I understand it, only the two submenus shouldn't have the Single Screen option. Why does the first submenu close immediately when the 'Is Menu' option is disabled?
(I hope I expressed myself correctly and described the situation correctly. Otherwise it's not that important. It works now :)))
You can reduce the size by deleting the Library folder fromt he Unity project's folder. Zip it up, upload it somewhere (e.g. dropbox) and send me the link to contact@orkframework.com.
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